Post by .:Cheyenne:. on Jun 17, 2006 15:38:48 GMT -5
Magic List
This is a list of all magic that you cna learn here, arranged by skill level. More magic may be added every now and then, so be sure to check back often!
Skill Level One
This magic can be learned by first years
This magic can be learned by first years
General Magic
Sleep - Puts enemys to sleep
Bind - makes magical ropes that try to wrap themselves around the enemy and stop them form moving.
Silence - Trys to silence the enemy and stop them casting spells through voice.
Block - Blacks a physical attack
Dark Magics
Create Bone Minion - Creates a small creature made out of bone and flesh of the dead.
Bio - Throws a ball of toxic poison.
Dark Ray - Fires a dark ray at the enemy.
Water Blast - Throws a ball of water at the enemy.
Light Magic
Cure - heals basic wounds
Protect - Protects the caster momentarily from magical damage. Very Weak.
Bolt - Shoots out a small bolt of lightning.
Conjure Flame - Conjures up a small flame onto the enemy.
Duelling
Tremor - Causes a small tremor to the ground
Quicken - Makes the caster just that little bit faster.
Sludge - Makes a sludge appear around the enemy, making them slower.
Skill Level Two
This magic can be learned by second years
This magic can be learned by second years
General Magic
Sleep II - slightly more powerful
Bind II - Slightly more powerful
Silence II - Slightly more powerful
Block II - Slightly more powerful
Illusion - Makes another two illusions of yourself to fool an opponent.
Dark Magic
Toxic - Slightly more powerful than Bio
Water Blast II - slightly More Powerful
Dark Ray II - Slightly more powerful
Light Magic
Cure II - Slightly more effective
protect II - Slightly more effective
Light Ray - Send out a ray of light at the enemy
Burn - Send out a flame at the enemy, slightly more effective than conjure flame.
Duelling
Tremor II - Slightly more effective
Speed Up - Slightly more effective than quicken
Sludge II - Slightly more effective
Skill Level Three
this magic can be learned by third years
this magic can be learned by third years
General Magic
Sleep III - slightly more powerful
Wrap - Slightly more powerful than Bind II
Silence III - slightly more powerful
Block III - slightly more powerful
Illusion II - Creates three illusions
Dark Magic
Smog - Create a cloud of toxic gas to elevate near the opponent
Water Blast III - slightly more powerful
Dark Beam - Shoots out a strong beam of darkness.
Dark Shield - Create a dark shield around the caster. Weak.
Summon Shadows - Summons a shadow to the casters side to attack the enemy.
Light Magic
Cure III - slightly more effective
Protect III - Slightly more effective
Light Ray II - Slightly more powerful
Fireball - Throws a fireball at the enemy
Duelling
Tremor III - Slightly more powerful
Hasten - More effective than speed up
Slow - More effective than Sludge
Summon Blade - Summons a sword for you to use.
Skill Level Four
This magic can be learned by fourth years
This magic can be learned by fourth years
General Magic
Sleep IV - slightly more powerful
Wrap II- Slightly more powerful than Bind II
Silence IV - slightly more powerful
Block IV - slightly more powerful
Illusion III - Creates four illusions
Dark Magic
Petrify - Makes a dark cloud squeeze the enemy tightly.
Water Blast IV - slightly more powerful
Dark Beam II- Shoots out a strong beam of darkness.
Dark Shield II- Create a dark shield around the caster. Medium strength.
Summon Shadows II- Summons two shadows to the casters side to attack the enemy.
Light Magic
Cure IV - slightly more effective
Protect IV - Slightly more effective
Light Beam - Slightly more powerful than Light ray II
Fireball II- Slightly More powerful
Spark - Creates a spark of electricty that shoots down towards the enemy.
Duelling
Tremor IV - Slightly more powerful
Hasten II - slightly More effective
Slow II - slightly More effective
Summon Bow - Summons a bow and some arrows for you to use.
Skill Level Five
This magic can be leanred by fifth years
This magic can be leanred by fifth years
General Magic
Sleep V - slightly more powerful
Wrap III- Slightly more powerful
Silence V - slightly more powerful
Block V - slightly more powerful
Illusion IV - Creates five illusions
Dark Magic
Petrify II - slightly more powerful
Water Blast V - slightly more powerful
Dark Beam III- Shoots out a strong beam of darkness.
Dark Shield III- Create a dark shield around the caster. Strong.
Summon Shadows III- Summons three shadows to the casters side to attack the enemy.
Light Magic
Heal - slightly more effective than cure IV
Light Shield - Creates a shield of light. Weak strength.
Light Beam II - Slightly more powerful
Fireball III- Slightly More powerful
Spark II- Slightly more powerful
Duelling
Quake - Slightly more powerful than tremor IV
Hasten III - slightly More effective
Slow III - slightly More effective
Summon Staff - Summons an enchanted staff for you to use.
Enchant - Enchants your weapons and makes them attack on their own.
Skill Level Six
This magic can be learned by sixth years
This magic can be learned by sixth years
General Magic
Sleep VI - slightly more powerful
Wrap IV- Slightly more powerful
absorb sound - slightly more powerful than silence V
Block VI - slightly more powerful
Illusion V - Creates six illusions
Dark Magic
Petrify III - slightly more powerful
Flood - Makes a flood of water cascade down on top of the enemy
Beam of Shadow- Shoots out a strong beam of darkness. stronger than dark beam III
Dark Shield IV- Create a dark shield around the caster. Very Strong.
Summon Shadows IV- Summons four shadows to the casters side to attack the enemy.
Light Magic
Restore Life- Brings someone back to life
Light Shield II - Creates a shield of light. Medium Strength.
Light Beam III - Slightly more powerful
Meteor - throws a metoer of flame at the enemy.
Thunder - Makes three lightning strikes on the enemy.
Duelling
Tornado - A tornado starts up, throwing rocks at the enemy.
Hasten IV - slightly More effective
Harden - Makes the castor's skin slightly harder.
Iron Fists - Makes the castor's fists like metal, making their punch strong.
Skill Level Seven
This magic can be learned by university students
This magic can be learned by university students
Sorcery
Tsunami - Makes a huge wall of water crash over the enemy.
Dark Aura - Makes a very powerful shield around the caster.
Rain Summoning - Creates storm clouds ahead that make heavy rain fall down on everyone around the caster, including the caster. This hurts.
Choke - Sends out a leash of darkness that wraps around the neck of the enemy, choking them.
Inflict Injury - Sends out whips of darkness that strike the enemy.
Eclipse - Blocks out all light so that only darkness remains.
Lunar Healing - If the area is dark, then the caster can use Lunar Healing to heal themselves.
Cleric Magics
Bless - Blesses a person or object with a holy shield. Medium Strength.
Light Aura - Creates an aura of light around the caster that is very powerful.
Holy Blast - Shoots out a blast of light towards the enemy.
Firestorm - Fireballs shoot down from above.
Lightning Whips- Five lightning whips strike the enemy.
Absorb - Absorbs a spell and throws it back at the enemy.
Healing Breeze - A wind picks up, healing the caster and all around them.
Summoning
Summon Fire Dragon - Summons a fire dragon to attack the enemy.
Summon Black Dragon - Summons a black dragon that attacks the enemy.
Summon Avenger - Summons an angel of pure light, which attacks the enemy untill defeated.
Summon Hydra - Summons a three-headed Hydra, a beast much like a dragon but that cannot breath fire and has no wings.
Summon Familiar - Summons an animal friend to be by the caster's side for as long as they want.
Anima-Morph - Changes the caster into an animal.
Transmute - Changes an object into another object. Like a chair into a sharp, shiny sword. Only for a short while though.
Necromancy
Animate Skeleton Warrior - Creates a skeleton warriro to fight for you.
Summon Gargoyle - summons a gargoyle, a creature of darkness and shadows to fight for a short time.
Ressurect - Brings someone back from the dead by darkness.
Bone Wall - Creates a wall of bone in front of the caster.
Vampiric touch - When the caster touches an enemy, they steal some health.
Ice Spikes - Throws ice spikes at the enemy.
Animate Skeleton Archer - Creates a skeleton Archer to fight by the caster's side.
Raise Zombie - Raise a Zombie to accompany summoner
University
Skill Level Eight
This magic can only be learned if you make it into college, or apply to college.
Skill Level Eight
This magic can only be learned if you make it into college, or apply to college.
Inferno - Light Magic. Three meteors cascade down from above apon the enemy.
Hurricane - Duelling. A huricane of air starts up, pulling all around into it, even the caster, then throwing them out again.
Hydro - Dark Magic. Three geysers of water sprout form the ground, under the enemy.
Volcano - Duelling. The ground shakes like an earthquake and then fire and lava sprout from the ground, all around the caster.
Create Bone Army - Necromancy. Creates three skeleton archers and five skeleton warriors to the casters side.
Plague - Sorcery. All around the caster are ninfected with the plague, even the caster themselves.
Infect - Dark Magic. Infects the enemy with plague.
Dominate - Summoning. The caster controls one of the enemy's summoned creatures.
Teleport - General Magic. Teleports the caster to wherever they want, but makes them tired out when they arrive.
Blizzard - Necromancy. Creates a blizzard of ice to batter all around the caster.
Vines - General Magic. Vines sprout from theground, holding down the enemy and any nearby.
Summon Nature Elemental - General Magic. Summons a nature elemental to the caster's side.
Summon Fire Elemental - Cleric Magic. Summons a fire elemental to the caster's side.
Summon Air Elemental - Necromancy. Summons a air elemental to the caster's side.
Summon Water Elemental - Sorcery. Summons a water elemental to the caster's side.
Summon Great Dragon - Summoning. Summons a great dragon to the caster's side for a short time.
Thunder Wheel - Cleric Magic. A ball of lighting cascades from above onto the enemy.
Zombie animals - Necromancy. Raise zombie animals to accompany the summoner